Photo credit: Getty Images | Customers try out Nintendo's new video game console 3DS on the first day of release at a Tokyo computer shop. (Feb. 26, 2011)
Nine-year-old Oscar Auerswald Carrollâs hazel eyes widened with bewilderment when asked which game device he preferred â" his Nintendo 3DS or his motherâs iPhone 4. After a long pause, the soon-to-be fourth-grader chose his 3DS âbecause it has two screens.â
The Los Angeles boyâs momentary struggle highlights the pitched battle between Nintendo and a new generation of smartphones and tablets for the hearts and minds of young gamers.
For now, the 3DS is holding its own. Sixteen months after launching the device, Nintendo sold 5.14 million 3DS consoles in the U.S. by the end of June, fueled in part by a 33 percent price cut in August. The console, which features a 3-dimensional screen that doesnât require players to wear special glasses, is outpacing Nintendoâs previous bestselling hand-held device, the DS, which sold 4.15 million units in 16 months after its launch in 2004.
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The sales surge of 3DS has disproved critics, who pronounced it a dud after a lackluster launch.
But itâs not game over. Some question whether Nintendo can keep up the momentum amid a changing market.
âNintendoâs price cut clearly had a positive impact on retail sales and prevented a repeat of the declines we saw last summer,â said Mitch Lasky, a partner at Benchmark Capital who has invested in a number of game companies. âBut I donât believe it will be sufficient to reverse the larger trends.â
Those trends include a shift in the way parents buy such games.
âEveryone is used to paying $1.99 for âAngry Birdsâ now,â said Rebecca Levey, co-founder of KidzVuz.com, a site featuring thousands of game and toy review videos posted by kids under age 13. âAsking parents to pay $30 for a DS game that their kids may get bored with after a week has become a really hard sell. But for $1.99, youâre more willing to take that risk.â
As a result, Nintendoâs share of the U.S. portable games software market shrank to an estimated 36 percent in 2011 from 70 percent in 2009, said Peter Farago, an analyst with Flurry Analytics in San Francisco. Meanwhile, revenue from games sold on Apple Inc.âs App Store and Google Inc.âs Android Marketplace exploded to 58 percent of the $3.3 billion market last year from 19 percent of the $2.7 billion market in 2009.
Scott Moffitt, Nintendoâs executive vice president of sales in the U.S., said Flurryâs figures donât include purchases that 3DS owners make from the companyâs eShop, an online store that bypasses traditional retailers and sells games for $2 to $9. He declined to say how much Nintendo generates in eShop sales.
âWe can say, however, that people who have gone on to buy a game from our eShop have bought an average of 4.7 games per person,â Moffitt said. âWe continue to see momentum for the 3DS, and weâre excited about the upcoming holiday, when weâll have one of our busiest game launch schedules ever.â
Titles lined up for the fall include âPaper Mario Sticker Star,â âLuigiâs Mansion: Dark Moon,â and âNew Super Mario Bros. 2.â
Moffittâs emphasis on games reflects a painful lesson Nintendo learned last year when its relatively shallow selection of games kept players from buying the 3DS when it launched.
Alarmed, Nintendoâs chief executive, Satoru Iwata, slashed the 3DS price by more than a third to $169.99 and beefed up the game lineup.
The stimulus plan worked. Sales of the 3DS in the U.S. surged to 1.3 million from September to December from 470,000 units from June to August.
The move, however, cost Nintendo dearly, plunging the Japanese game company to its first annual loss in at least three decades. Nintendo posted a $534.6-million loss on $8 billion in revenue its fiscal year that ended March 31, compared with a $960.5-million profit on $12.6 billion in sales the year before.
But the bitter side effects are supposed to be temporary â" Nintendo in April said it expects to âcease selling (the 3DS) below cost byâ this fall.
âThere will always be room for Nintendo in the hand-held market,â said Edward Williams, an analyst with BMO Capital Markets. âThe reason theyâve had so much success is not so much because of their hardware. Itâs because of the strength of their game franchises, and they have a whole stable of them.â
Nintendoâs Mario, Donkey Kong and Zelda remain powerful assets â" adored by children and trusted by parents, Williams said.
The longer-term question is whether Nintendo will stop making hardware and instead unleash its highly profitable games on a broader range of devices, such as Apple Inc.âs iPhones or iPads.
âInvestors donât think thereâs much opportunity in hardware in the future,â said Evan Wilson, an analyst at Pacific Crest Securities. âThe thinking is that there are 250 million iPhones out there versus 5 million 3DSes. Itâs a huge revenue opportunity that theyâre missing out on.â
Nintendo has repeatedly brushed off such speculation over the years, insisting that its games shine only if they are played on its consoles.
Nintendo is launching a supersized version of the 3DS on Aug. 19 â" the 3DS XL, priced at $199.99. The device boasts larger screens and a longer battery life.
So far, demand for the new hand-held model, as measured by the number of people who paid a modest deposit to reserve a console, appears âstrong,â said Bob McKenzie, senior vice president of merchandising for GameStop Corp., which operates more than 6,600 retail stores. He declined to say how many people reserved a 3DS XL.
âThe reality is that a lot of kids still yearn for a 3DS,â said Michael Cai, a game industry analyst at Interpret. âThey see their friends at school with them. Peer impact is still a key driver for Nintendo. That said, I donât think the 3DS will be as successful as the DS.â
Nintendoâs Moffitt acknowledged that games on smartphones and tablets are increasingly popular, but said that doesnât necessarily spell doom for his company.
âAll the evidence we see suggests that this is not a zero-sum game,â Moffitt said. âAs long as we continue to publish the best content, there will be a large portion of the market that will prefer to play those games on a dedicated gaming system like the 3DS.â
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